C# Class BattleControl, RPGQuest

Inheritance: MonoBehaviour
ファイルを表示 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
ATTACK string
CLEARTARGET string
CURSOR string
CURSORCHILD string
ITEMMENU string
MENU string
NEARESTTARGET string
NEXTTARGET string
PREVIOUSTARGET string
SKILLMENU string
aaPlayerOnly bool
allowMenuSwitch bool
allowTargetRemove bool
aptRange bool
attackKey string
attackPartyTarget bool
autoAttackTarget bool
autoSelectTarget bool
autoUseOnTarget bool
battleMenuKey string
clearTargetKey string
cursorChildName string
cursorInstance GameObject
cursorOffset Vector3
cursorPrefabName string
itemMenuKey string
keyCloses bool
mouseTouch MouseTouchControl,
nearestTargetKey string
nextTargetKey string
onlyInBattleRange bool
partyTarget Combatant,
previousTargetKey string
ptNoActionOnly bool
ptObject Transform
skillMenuKey string
usePartyTarget bool
useTargetCursor bool

Public Methods

Method Description
BattleControl ( ) : System.Collections
GetData ( Hashtable ht ) : Hashtable
GetPartyTargetID ( ) : int
HasPartyTarget ( ) : bool
IsAutoUseOnTarget ( ) : bool
SetData ( Hashtable ht ) : void
SetPartyTarget ( Combatant, c ) : void
Tick ( bool blockKeys ) : void
UseAutoAttackTarget ( Combatant, c ) : bool

Private Methods

Method Description
TargetSelectionClick ( Vector3 point ) : void

Method Details

BattleControl() public method

public BattleControl ( ) : System.Collections
return System.Collections

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetPartyTargetID() public method

public GetPartyTargetID ( ) : int
return int

HasPartyTarget() public method

public HasPartyTarget ( ) : bool
return bool

IsAutoUseOnTarget() public method

public IsAutoUseOnTarget ( ) : bool
return bool

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

SetPartyTarget() public method

public SetPartyTarget ( Combatant, c ) : void
c Combatant,
return void

Tick() public method

public Tick ( bool blockKeys ) : void
blockKeys bool
return void

UseAutoAttackTarget() public method

public UseAutoAttackTarget ( Combatant, c ) : bool
c Combatant,
return bool

Property Details

ATTACK public_oe static_oe property

public static string ATTACK
return string

CLEARTARGET public_oe static_oe property

public static string CLEARTARGET
return string

CURSOR public_oe static_oe property

public static string CURSOR
return string

CURSORCHILD public_oe static_oe property

public static string CURSORCHILD
return string

ITEMMENU public_oe static_oe property

public static string ITEMMENU
return string

MENU public_oe static_oe property

public static string MENU
return string

NEARESTTARGET public_oe static_oe property

public static string NEARESTTARGET
return string

NEXTTARGET public_oe static_oe property

public static string NEXTTARGET
return string

PREVIOUSTARGET public_oe static_oe property

public static string PREVIOUSTARGET
return string

SKILLMENU public_oe static_oe property

public static string SKILLMENU
return string

aaPlayerOnly public_oe property

public bool aaPlayerOnly
return bool

allowMenuSwitch public_oe property

public bool allowMenuSwitch
return bool

allowTargetRemove public_oe property

public bool allowTargetRemove
return bool

aptRange public_oe property

public bool aptRange
return bool

attackKey public_oe property

public string attackKey
return string

attackPartyTarget public_oe property

public bool attackPartyTarget
return bool

autoAttackTarget public_oe property

public bool autoAttackTarget
return bool

autoSelectTarget public_oe property

public bool autoSelectTarget
return bool

autoUseOnTarget public_oe property

public bool autoUseOnTarget
return bool

battleMenuKey public_oe property

public string battleMenuKey
return string

clearTargetKey public_oe property

public string clearTargetKey
return string

cursorChildName public_oe property

public string cursorChildName
return string

cursorInstance public_oe property

public GameObject cursorInstance
return GameObject

cursorOffset public_oe property

public Vector3 cursorOffset
return Vector3

cursorPrefabName public_oe property

public string cursorPrefabName
return string

itemMenuKey public_oe property

public string itemMenuKey
return string

keyCloses public_oe property

public bool keyCloses
return bool

mouseTouch public_oe property

public MouseTouchControl, mouseTouch
return MouseTouchControl,

nearestTargetKey public_oe property

public string nearestTargetKey
return string

nextTargetKey public_oe property

public string nextTargetKey
return string

onlyInBattleRange public_oe property

public bool onlyInBattleRange
return bool

partyTarget public_oe property

public Combatant, partyTarget
return Combatant,

previousTargetKey public_oe property

public string previousTargetKey
return string

ptNoActionOnly public_oe property

public bool ptNoActionOnly
return bool

ptObject public_oe property

public Transform ptObject
return Transform

skillMenuKey public_oe property

public string skillMenuKey
return string

usePartyTarget public_oe property

public bool usePartyTarget
return bool

useTargetCursor public_oe property

public bool useTargetCursor
return bool