Property | Type | Description | |
---|---|---|---|
lineAlwaysVisible | bool | ||
objShot | GameObject | ||
segmentCount | int | ||
segmentScale | float | ||
sightLine |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
SetTragectory ( float newAngle, float newForce ) : void | ||
SimulatePath ( ) : void | ||
Start ( ) : void |
public SetTragectory ( float newAngle, float newForce ) : void | ||
newAngle | float | |
newForce | float | |
return | void |