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AdoptParent
C# Class AdoptParent
Redefine the parent of an object at run time.
This allows prefab parenting without prefab merging.
Inheritance:
MonoBehaviour
ファイルを表示
Open project: leapmotion/ImageGrid
Public Properties
Property
Type
Description
adoptiveParent
GameObject
adoptiveParentName
string
worldPositionStays
bool
Public Methods
Method
Description
Start
( ) :
void
Method Details
Start()
public
method
public
Start
( ) :
void
return
void
Property Details
adoptiveParent
public_oe property
public
GameObject
adoptiveParent
return
GameObject
adoptiveParentName
public_oe property
public
string
adoptiveParentName
return
string
worldPositionStays
public_oe property
public
bool
worldPositionStays
return
bool