C# Class AdjustSystemModule, gro-ui

Inheritance: MonoBehaviour, IReactivatable
ファイルを表示 Open project: OpenAgInitiative/gro-ui Class Usage Examples

Public Properties

Property Type Description
actuatorOverridePrefab GameObject
changeRecipeButton Button
currentRecipeDisplay Text

Public Methods

Method Description
ChangeRecipeButtonPress ( ) : void
CloseButtonPress ( ) : void
CreateOverrideModule ( FarmActuator, act ) : void
Initialize ( ) : IEnumerator
Reactivate ( ) : void

Method Details

ChangeRecipeButtonPress() public method

public ChangeRecipeButtonPress ( ) : void
return void

CloseButtonPress() public method

public CloseButtonPress ( ) : void
return void

CreateOverrideModule() public method

public CreateOverrideModule ( FarmActuator, act ) : void
act FarmActuator,
return void

Initialize() public method

public Initialize ( ) : IEnumerator
return IEnumerator

Reactivate() public method

public Reactivate ( ) : void
return void

Property Details

actuatorOverridePrefab public_oe property

public GameObject actuatorOverridePrefab
return GameObject

changeRecipeButton public_oe property

public Button changeRecipeButton
return Button

currentRecipeDisplay public_oe property

public Text currentRecipeDisplay
return Text