Reactor.Content |
Reactor.System |
Name | Description |
---|---|
BillboardParticleElement | |
BillboardParticleEmitter | |
BloomComponent | |
PointParticleEmitter | |
PointParticleSettings | |
PointParticleSystem | |
RActor | |
RAtmosphere | |
RBloomSettings | |
RCamera | |
RCameraComponent | A general purpose quaternion based camera component for XNA. This camera component provides the necessary bindings to the XNA framework to allow the camera to be manipulated by the keyboard, mouse, and game pad. This camera component is implemented in terms of the Camera class. As a result the camera component supports all of the features of the Camera class. The camera component maps input to a series of actions. These actions are defined by the Actions enumeration. Methods are provided to remap the camera components default bindings. |
RGame | |
RGraphicEffect | |
RInput | |
RLightingFactory | |
RMaterial | |
RMaterialFactory | |
RMesh | |
RMeshBuilder | |
RParticleEmitter | |
RRenderTarget2D | |
RScreen2D | |
RShader | |
RTexture | |
RTextureFactory | |
RVideoManager | |
RWater | |
RWaterOptions | Options that must be passed to the water component before Initialization |
ReactControl | |
ReactorGame | This is the main type for your game |
Resources | |
Water | Drawable game component for water rendering. Renders the scene to reflection and refraction maps that are projected onto the water plane and are distorted based on two scrolling normal maps. |