C# (CSharp) Reactor Namespace

Nested Namespaces

Reactor.Content
Reactor.System

Classes

Name Description
BillboardParticleElement
BillboardParticleEmitter
BloomComponent
PointParticleEmitter
PointParticleSettings
PointParticleSystem
RActor
RAtmosphere
RBloomSettings
RCamera
RCameraComponent A general purpose quaternion based camera component for XNA. This camera component provides the necessary bindings to the XNA framework to allow the camera to be manipulated by the keyboard, mouse, and game pad. This camera component is implemented in terms of the Camera class. As a result the camera component supports all of the features of the Camera class. The camera component maps input to a series of actions. These actions are defined by the Actions enumeration. Methods are provided to remap the camera components default bindings.
RGame
RGraphicEffect
RInput
RLightingFactory
RMaterial
RMaterialFactory
RMesh
RMeshBuilder
RParticleEmitter
RRenderTarget2D
RScreen2D
RShader
RTexture
RTextureFactory
RVideoManager
RWater
RWaterOptions Options that must be passed to the water component before Initialization
ReactControl
ReactorGame This is the main type for your game
Resources
Water Drawable game component for water rendering. Renders the scene to reflection and refraction maps that are projected onto the water plane and are distorted based on two scrolling normal maps.