Method | Description | |
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Dispose ( ) : void | ||
GetMaterial ( ) : |
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GetMaterial ( int MeshID ) : |
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GetMeshIDFromName ( string Name ) : int | ||
GetMeshIDs ( int &meshIDs ) : void | ||
GetMeshNameFromID ( int MeshID ) : string | ||
GetMeshNames ( string &meshNames ) : void | ||
Load ( string filename ) : void | ||
PlayAnimation ( string Name ) : void | ||
PlayAnimation ( string Name, float BlendFactor ) : void | ||
RActor ( ) : System | ||
Render ( ) : void | ||
Render ( string techniqueName ) : void | ||
SetMaterial ( |
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SetMaterial ( |
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SetMaterial ( |
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SetTexture ( int TextureID, int TextureLayer ) : void | ||
SetTexture ( int TextureID, int TextureLayer, int MeshID ) : void | ||
StopAnimation ( ) : void | ||
Update ( ) : void |
Method | Description | |
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CreateActor ( string name ) : void | ||
RShader_Render ( string techniqueName ) : void |
public GetMaterial ( int MeshID ) : |
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MeshID | int | |
return |
public GetMeshIDFromName ( string Name ) : int | ||
Name | string | |
return | int |
public GetMeshNameFromID ( int MeshID ) : string | ||
MeshID | int | |
return | string |
public GetMeshNames ( string &meshNames ) : void | ||
meshNames | string | |
return | void |
public PlayAnimation ( string Name, float BlendFactor ) : void | ||
Name | string | |
BlendFactor | float | |
return | void |
public Render ( string techniqueName ) : void | ||
techniqueName | string | |
return | void |
public SetMaterial ( |
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material | ||
return | void |
public SetMaterial ( |
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material | ||
MeshID | int | |
return | void |
public SetMaterial ( |
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material | ||
MeshName | string | |
return | void |
public SetTexture ( int TextureID, int TextureLayer ) : void | ||
TextureID | int | |
TextureLayer | int | |
return | void |
public SetTexture ( int TextureID, int TextureLayer, int MeshID ) : void | ||
TextureID | int | |
TextureLayer | int | |
MeshID | int | |
return | void |