C# Class Reactor.RTextureFactory

Mostra file Open project: reisergames/reactor-v1 Class Usage Examples

Public Methods

Method Description
BuildCubeMap ( int Size, string Name, int PositiveXID, int PositiveYID, int PositiveZID, int NegativeXID, int NegativeYID, int NegativeZID, RSURFACEFORMAT Format ) : int
CreateTexture ( string Name, int Width, int Height, int Num3DLevels, CONST_RTEXTURE_TYPE iType ) : int
Destroy ( int Index ) : void
DestroyAll ( ) : void
GetGamerProfileTextureID ( int PlayerIndex ) : int
GetTexture ( int TextureID ) : RTexture
GetTexture ( string Name ) : int
LoadTexture ( string Filename, string Name, CONST_RTEXTURE_TYPE iType ) : int
RTextureFactory ( ) : Microsoft.Xna.Framework.GamerServices
SetPixel2D ( int TextureID, int X, int Y, R4DVECTOR Color ) : void
SetTexture ( RTexture texture, int TextureID ) : void

Method Details

BuildCubeMap() public method

public BuildCubeMap ( int Size, string Name, int PositiveXID, int PositiveYID, int PositiveZID, int NegativeXID, int NegativeYID, int NegativeZID, RSURFACEFORMAT Format ) : int
Size int
Name string
PositiveXID int
PositiveYID int
PositiveZID int
NegativeXID int
NegativeYID int
NegativeZID int
Format RSURFACEFORMAT
return int

CreateTexture() public method

public CreateTexture ( string Name, int Width, int Height, int Num3DLevels, CONST_RTEXTURE_TYPE iType ) : int
Name string
Width int
Height int
Num3DLevels int
iType CONST_RTEXTURE_TYPE
return int

Destroy() public method

public Destroy ( int Index ) : void
Index int
return void

DestroyAll() public method

public DestroyAll ( ) : void
return void

GetGamerProfileTextureID() public method

public GetGamerProfileTextureID ( int PlayerIndex ) : int
PlayerIndex int
return int

GetTexture() public method

public GetTexture ( int TextureID ) : RTexture
TextureID int
return RTexture

GetTexture() public method

public GetTexture ( string Name ) : int
Name string
return int

LoadTexture() public method

public LoadTexture ( string Filename, string Name, CONST_RTEXTURE_TYPE iType ) : int
Filename string
Name string
iType CONST_RTEXTURE_TYPE
return int

RTextureFactory() public method

public RTextureFactory ( ) : Microsoft.Xna.Framework.GamerServices
return Microsoft.Xna.Framework.GamerServices

SetPixel2D() public method

public SetPixel2D ( int TextureID, int X, int Y, R4DVECTOR Color ) : void
TextureID int
X int
Y int
Color R4DVECTOR
return void

SetTexture() public method

public SetTexture ( RTexture texture, int TextureID ) : void
texture RTexture
TextureID int
return void