C# 클래스 Reactor.RTextureFactory

파일 보기 프로젝트 열기: reisergames/reactor-v1 1 사용 예제들

공개 메소드들

메소드 설명
BuildCubeMap ( int Size, string Name, int PositiveXID, int PositiveYID, int PositiveZID, int NegativeXID, int NegativeYID, int NegativeZID, RSURFACEFORMAT Format ) : int
CreateTexture ( string Name, int Width, int Height, int Num3DLevels, CONST_RTEXTURE_TYPE iType ) : int
Destroy ( int Index ) : void
DestroyAll ( ) : void
GetGamerProfileTextureID ( int PlayerIndex ) : int
GetTexture ( int TextureID ) : RTexture
GetTexture ( string Name ) : int
LoadTexture ( string Filename, string Name, CONST_RTEXTURE_TYPE iType ) : int
RTextureFactory ( ) : Microsoft.Xna.Framework.GamerServices
SetPixel2D ( int TextureID, int X, int Y, R4DVECTOR Color ) : void
SetTexture ( RTexture texture, int TextureID ) : void

메소드 상세

BuildCubeMap() 공개 메소드

public BuildCubeMap ( int Size, string Name, int PositiveXID, int PositiveYID, int PositiveZID, int NegativeXID, int NegativeYID, int NegativeZID, RSURFACEFORMAT Format ) : int
Size int
Name string
PositiveXID int
PositiveYID int
PositiveZID int
NegativeXID int
NegativeYID int
NegativeZID int
Format RSURFACEFORMAT
리턴 int

CreateTexture() 공개 메소드

public CreateTexture ( string Name, int Width, int Height, int Num3DLevels, CONST_RTEXTURE_TYPE iType ) : int
Name string
Width int
Height int
Num3DLevels int
iType CONST_RTEXTURE_TYPE
리턴 int

Destroy() 공개 메소드

public Destroy ( int Index ) : void
Index int
리턴 void

DestroyAll() 공개 메소드

public DestroyAll ( ) : void
리턴 void

GetGamerProfileTextureID() 공개 메소드

public GetGamerProfileTextureID ( int PlayerIndex ) : int
PlayerIndex int
리턴 int

GetTexture() 공개 메소드

public GetTexture ( int TextureID ) : RTexture
TextureID int
리턴 RTexture

GetTexture() 공개 메소드

public GetTexture ( string Name ) : int
Name string
리턴 int

LoadTexture() 공개 메소드

public LoadTexture ( string Filename, string Name, CONST_RTEXTURE_TYPE iType ) : int
Filename string
Name string
iType CONST_RTEXTURE_TYPE
리턴 int

RTextureFactory() 공개 메소드

public RTextureFactory ( ) : Microsoft.Xna.Framework.GamerServices
리턴 Microsoft.Xna.Framework.GamerServices

SetPixel2D() 공개 메소드

public SetPixel2D ( int TextureID, int X, int Y, R4DVECTOR Color ) : void
TextureID int
X int
Y int
Color R4DVECTOR
리턴 void

SetTexture() 공개 메소드

public SetTexture ( RTexture texture, int TextureID ) : void
texture RTexture
TextureID int
리턴 void