Method | Description | |
---|---|---|
Delete ( ) : bool | ||
Detach ( ) : void | ||
GetEquipBySlot ( ItemSlot slot ) : ushort | ||
SetClientSettingsData ( byte pData ) : void | ||
SetGameSettingsData ( byte pData ) : void | ||
SetQuickBarData ( byte pData ) : void | ||
SetQuickBarStateData ( byte pData ) : void | ||
SetShortcutsData ( byte pData ) : void | ||
WorldCharacter ( Character ch ) : System | ||
WorldCharacter ( Character ch, byte eqpslot, ushort eqpid ) : System |
Method | Description | |
---|---|---|
LazyLoadMe ( ) : Character |
public GetEquipBySlot ( ItemSlot slot ) : ushort | ||
slot | ItemSlot | |
return | ushort |
public SetClientSettingsData ( byte pData ) : void | ||
pData | byte | |
return | void |
public SetGameSettingsData ( byte pData ) : void | ||
pData | byte | |
return | void |
public SetQuickBarStateData ( byte pData ) : void | ||
pData | byte | |
return | void |
public SetShortcutsData ( byte pData ) : void | ||
pData | byte | |
return | void |
public WorldCharacter ( Character ch ) : System | ||
ch | Character | |
return | System |
public WorldCharacter ( Character ch, byte eqpslot, ushort eqpid ) : System | ||
ch | Character | |
eqpslot | byte | |
eqpid | ushort | |
return | System |