C# Class Xft.XWeaponTrail

Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: LilTsubaki/Les-fragments-d-Erule Class Usage Examples

Public Properties

Property Type Description
Fps float
Granularity int
MaxFrame int
MyColor UnityEngine.Color
MyMaterial UnityEngine.Material
PointEnd UnityEngine.Transform
PointStart UnityEngine.Transform
SortingLayerName string
SortingOrder int
UseWith2D bool
Version string

Protected Properties

Property Type Description
mElapsedTime float
mElemPool ElementPool
mFadeElapsedime float
mFadeT float
mFadeTime float
mHeadElem Element
mInited bool
mIsFading bool
mMeshObj UnityEngine.GameObject
mSnapshotList List
mSpline Xft.Spline
mTrailWidth float
mVertexPool VertexPool
mVertexSegment VertexPool.VertexSegment

Public Methods

Method Description
Activate ( ) : void
Deactivate ( ) : void
Init ( ) : void
StopSmoothly ( float fadeTime ) : void

Private Methods

Method Description
InitMeshObj ( ) : void
InitOriginalElements ( ) : void
InitSpline ( ) : void
LateUpdate ( ) : void
OnDestroy ( ) : void
OnDrawGizmos ( ) : void
OnLevelWasLoaded ( int level ) : void
RecordCurElem ( ) : void
RefreshSpline ( ) : void
Start ( ) : void
Update ( ) : void
UpdateFade ( ) : void
UpdateHeadElem ( ) : void
UpdateIndices ( ) : void
UpdateVertex ( ) : void

Method Details

Activate() public method

public Activate ( ) : void
return void

Deactivate() public method

public Deactivate ( ) : void
return void

Init() public method

public Init ( ) : void
return void

StopSmoothly() public method

public StopSmoothly ( float fadeTime ) : void
fadeTime float
return void

Property Details

Fps public_oe property

public float Fps
return float

Granularity public_oe property

public int Granularity
return int

MaxFrame public_oe property

public int MaxFrame
return int

MyColor public_oe property

public Color,UnityEngine MyColor
return UnityEngine.Color

MyMaterial public_oe property

public Material,UnityEngine MyMaterial
return UnityEngine.Material

PointEnd public_oe property

public Transform,UnityEngine PointEnd
return UnityEngine.Transform

PointStart public_oe property

public Transform,UnityEngine PointStart
return UnityEngine.Transform

SortingLayerName public_oe property

public string SortingLayerName
return string

SortingOrder public_oe property

public int SortingOrder
return int

UseWith2D public_oe property

public bool UseWith2D
return bool

Version public_oe static_oe property

public static string Version
return string

mElapsedTime protected_oe property

protected float mElapsedTime
return float

mElemPool protected_oe property

protected ElementPool mElemPool
return ElementPool

mFadeElapsedime protected_oe property

protected float mFadeElapsedime
return float

mFadeT protected_oe property

protected float mFadeT
return float

mFadeTime protected_oe property

protected float mFadeTime
return float

mHeadElem protected_oe property

protected Element mHeadElem
return Element

mInited protected_oe property

protected bool mInited
return bool

mIsFading protected_oe property

protected bool mIsFading
return bool

mMeshObj protected_oe property

protected GameObject,UnityEngine mMeshObj
return UnityEngine.GameObject

mSnapshotList protected_oe property

protected List mSnapshotList
return List

mSpline protected_oe property

protected Spline,Xft mSpline
return Xft.Spline

mTrailWidth protected_oe property

protected float mTrailWidth
return float

mVertexPool protected_oe property

protected VertexPool,Xft mVertexPool
return VertexPool

mVertexSegment protected_oe property

protected VertexPool.VertexSegment,Xft mVertexSegment
return VertexPool.VertexSegment