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UnityPlatformer
Grab
C# Class UnityPlatformer.Grab
Grab tile Character grab onto something and stop, like rings grabbing
Inheritance:
BoxTileTrigger
Mostra file
Open project: llafuente/unity-platformer
Public Methods
Method
Description
CharacterEnter
(
Character
p
) :
void
CharacterExit
(
Character
p
) :
void
Dismount
(
Character
p
) :
void
ExitState Grabbing
Method Details
CharacterEnter()
public
method
public
CharacterEnter
(
Character
p
) :
void
p
Character
return
void
CharacterExit()
public
method
public
CharacterExit
(
Character
p
) :
void
p
Character
return
void
Dismount()
public
method
ExitState Grabbing
public
Dismount
(
Character
p
) :
void
p
Character
return
void