C# Class UnityPlatformer.Grab

Grab tile Character grab onto something and stop, like rings grabbing
Inheritance: BoxTileTrigger
Datei anzeigen Open project: llafuente/unity-platformer

Public Methods

Method Description
CharacterEnter ( Character p ) : void
CharacterExit ( Character p ) : void
Dismount ( Character p ) : void

ExitState Grabbing

Method Details

CharacterEnter() public method

public CharacterEnter ( Character p ) : void
p Character
return void

CharacterExit() public method

public CharacterExit ( Character p ) : void
p Character
return void

Dismount() public method

ExitState Grabbing
public Dismount ( Character p ) : void
p Character
return void