Method | Description | |
---|---|---|
Emit ( int amount, Vector3 location ) : void | ||
Emit ( int amount, Vector3 location, Quaternion rotation ) : void | ||
Play ( Vector3 location ) : void | ||
Play ( Vector3 location, Quaternion rotation ) : void | ||
PlayFromOriginToTarget ( Creature creature, Creature.Targets origin, Creature.Targets target ) : void | ||
PlayFromOriginToTarget ( Transform origin, Transform target ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnEmit ( int amount, Vector3 location, Quaternion rotation ) : void | ||
OnHire ( ) : void | ||
OnPlay ( Vector3 location, Quaternion rotation ) : void | ||
OnPlayFromOriginToTarget ( Creature creature, Creature.Targets origin, Creature.Targets target ) : void | ||
OnPlayFromOriginToTarget ( Transform origin, Transform target ) : void | ||
OnSetup ( ) : void | ||
Update ( ) : void |
public Emit ( int amount, Vector3 location ) : void | ||
amount | int | |
location | Vector3 | |
return | void |
public Emit ( int amount, Vector3 location, Quaternion rotation ) : void | ||
amount | int | |
location | Vector3 | |
rotation | Quaternion | |
return | void |
protected OnEmit ( int amount, Vector3 location, Quaternion rotation ) : void | ||
amount | int | |
location | Vector3 | |
rotation | Quaternion | |
return | void |
protected OnPlay ( Vector3 location, Quaternion rotation ) : void | ||
location | Vector3 | |
rotation | Quaternion | |
return | void |
protected OnPlayFromOriginToTarget ( Creature creature, Creature.Targets origin, Creature.Targets target ) : void | ||
creature | Creature | |
origin | Creature.Targets | |
target | Creature.Targets | |
return | void |
protected OnPlayFromOriginToTarget ( Transform origin, Transform target ) : void | ||
origin | Transform | |
target | Transform | |
return | void |
public Play ( Vector3 location, Quaternion rotation ) : void | ||
location | Vector3 | |
rotation | Quaternion | |
return | void |
public PlayFromOriginToTarget ( Creature creature, Creature.Targets origin, Creature.Targets target ) : void | ||
creature | Creature | |
origin | Creature.Targets | |
target | Creature.Targets | |
return | void |
public PlayFromOriginToTarget ( Transform origin, Transform target ) : void | ||
origin | Transform | |
target | Transform | |
return | void |