C# Class SagaMap.Packets.Server.ActorPlayerInfo

A packet thats being sent to the client when he has stopped moving. Re-setting it's exact position and other variables.
Inheritance: SagaLib.Packet
Mostra file Open project: Willyham/SagaRO2

Public Methods

Method Description
ActorPlayerInfo ( ) : System

Constructor.

SetActorID ( uint pID ) : void
SetDetails ( byte details ) : void
SetFace ( byte face ) : void
SetLocation ( float x, float y, float z ) : void
SetName ( string name ) : void
SetRace ( RaceType race ) : void
SetSlots ( byte slots ) : void
SetYaw ( int yaw ) : void

Method Details

ActorPlayerInfo() public method

Constructor.
public ActorPlayerInfo ( ) : System
return System

SetActorID() public method

public SetActorID ( uint pID ) : void
pID uint
return void

SetDetails() public method

public SetDetails ( byte details ) : void
details byte
return void

SetFace() public method

public SetFace ( byte face ) : void
face byte
return void

SetLocation() public method

public SetLocation ( float x, float y, float z ) : void
x float
y float
z float
return void

SetName() public method

public SetName ( string name ) : void
name string
return void

SetRace() public method

public SetRace ( RaceType race ) : void
race RaceType
return void

SetSlots() public method

public SetSlots ( byte slots ) : void
slots byte
return void

SetYaw() public method

public SetYaw ( int yaw ) : void
yaw int
return void