C# Class Prism.ExampleMod.Game

Inheritance: Prism.API.Behaviours.GameBehaviour
Mostra file Open project: TerrariaPrismTeam/Prism

Public Properties

Property Type Description
meowmaritusHappyFunCount int
meowmaritusHappyFunTimeBytes int
prevKeyState Microsoft.Xna.Framework.Input.KeyboardState

Public Methods

Method Description
GetKey ( Keys k ) : bool
GetKey ( Keys k, KeyState onEnterKeyState ) : bool
GetRandomPositionOnScreen ( ) : Vector2
PostDrawBackground ( SpriteBatch sb ) : void
PostUpdate ( ) : void

Method Details

GetKey() public static method

public static GetKey ( Keys k ) : bool
k Keys
return bool

GetKey() public static method

public static GetKey ( Keys k, KeyState onEnterKeyState ) : bool
k Keys
onEnterKeyState KeyState
return bool

GetRandomPositionOnScreen() public static method

public static GetRandomPositionOnScreen ( ) : Vector2
return Vector2

PostDrawBackground() public method

public PostDrawBackground ( SpriteBatch sb ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

PostUpdate() public method

public PostUpdate ( ) : void
return void

Property Details

meowmaritusHappyFunCount public_oe static_oe property

public static int meowmaritusHappyFunCount
return int

meowmaritusHappyFunTimeBytes public_oe static_oe property

public static int meowmaritusHappyFunTimeBytes
return int

prevKeyState public_oe static_oe property

public static KeyboardState,Microsoft.Xna.Framework.Input prevKeyState
return Microsoft.Xna.Framework.Input.KeyboardState