C# Class Prism.ExampleMod.Game

Inheritance: Prism.API.Behaviours.GameBehaviour
Show file Open project: TerrariaPrismTeam/Prism

Public Properties

Property Type Description
meowmaritusHappyFunCount int
meowmaritusHappyFunTimeBytes int
prevKeyState Microsoft.Xna.Framework.Input.KeyboardState

Public Methods

Method Description
GetKey ( Keys k ) : bool
GetKey ( Keys k, KeyState onEnterKeyState ) : bool
GetRandomPositionOnScreen ( ) : Vector2
PostDrawBackground ( SpriteBatch sb ) : void
PostUpdate ( ) : void

Method Details

GetKey() public static method

public static GetKey ( Keys k ) : bool
k Keys
return bool

GetKey() public static method

public static GetKey ( Keys k, KeyState onEnterKeyState ) : bool
k Keys
onEnterKeyState KeyState
return bool

GetRandomPositionOnScreen() public static method

public static GetRandomPositionOnScreen ( ) : Vector2
return Vector2

PostDrawBackground() public method

public PostDrawBackground ( SpriteBatch sb ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

PostUpdate() public method

public PostUpdate ( ) : void
return void

Property Details

meowmaritusHappyFunCount public static property

public static int meowmaritusHappyFunCount
return int

meowmaritusHappyFunTimeBytes public static property

public static int meowmaritusHappyFunTimeBytes
return int

prevKeyState public static property

public static KeyboardState,Microsoft.Xna.Framework.Input prevKeyState
return Microsoft.Xna.Framework.Input.KeyboardState