Property | Type | Description | |
---|---|---|---|
locked | bool | ||
maxNeighbours | int | ||
position | Vector3 | ||
radius | float | ||
simulator | Simulator | ||
watch1 | System.Diagnostics.Stopwatch | ||
watch2 | System.Diagnostics.Stopwatch |
Method | Description | |
---|---|---|
Agent ( |
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BufferSwitch ( ) : void | ||
CalculateNeighbours ( ) : void | ||
CalculateVelocity ( ) : void | ||
InsertAgentNeighbour ( |
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InsertObstacleNeighbour ( |
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Interpolate ( float t ) : void | ||
Teleport ( |
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Update ( ) : void | ||
det ( |
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det ( Vector3 a, Vector3 b ) : float |
Method | Description | |
---|---|---|
DistSqPointLineSegment ( |
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DistSqPointLineSegment ( |
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LinearProgram1 ( List |
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LinearProgram2 ( List |
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LinearProgram3 ( List |
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Sqr ( float v ) : float |
public Agent ( |
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pos | ||
return | UnityEngine |
public InsertAgentNeighbour ( |
||
agent | ||
rangeSq | float | |
return | float |
public InsertObstacleNeighbour ( |
||
ob1 | ||
rangeSq | float | |
return | void |
public det ( |
||
a | ||
b | ||
return | float |
public static System.Diagnostics.Stopwatch watch1 | ||
return | System.Diagnostics.Stopwatch |