C# Class Nez.Farseer.FSRenderableBody

Inheritance: RenderableComponent, IUpdatable
Mostra file Open project: prime31/Nez

Public Properties

Property Type Description
body FarseerPhysics.Dynamics.Body

Protected Properties

Property Type Description
_ignoreTransformChanges bool
_subtexture Nez.Textures.Subtexture

Public Methods

Method Description
initialize ( ) : void
onEntityTransformChanged ( Transform comp ) : void
onRemovedFromEntity ( ) : void
render ( Graphics graphics, Camera camera ) : void
setBodyType ( BodyType bodyType ) : FSRenderableBody

Protected Methods

Method Description
FSRenderableBody ( Subtexture subtexture ) : FarseerPhysics.Dynamics

Private Methods

Method Description
IUpdatable ( ) : void

Method Details

FSRenderableBody() protected method

protected FSRenderableBody ( Subtexture subtexture ) : FarseerPhysics.Dynamics
subtexture Nez.Textures.Subtexture
return FarseerPhysics.Dynamics

initialize() public method

public initialize ( ) : void
return void

onEntityTransformChanged() public method

public onEntityTransformChanged ( Transform comp ) : void
comp Transform
return void

onRemovedFromEntity() public method

public onRemovedFromEntity ( ) : void
return void

render() public method

public render ( Graphics graphics, Camera camera ) : void
graphics Graphics
camera Camera
return void

setBodyType() public method

public setBodyType ( BodyType bodyType ) : FSRenderableBody
bodyType BodyType
return FSRenderableBody

Property Details

_ignoreTransformChanges protected_oe property

protected bool _ignoreTransformChanges
return bool

_subtexture protected_oe property

protected Subtexture,Nez.Textures _subtexture
return Nez.Textures.Subtexture

body public_oe property

public Body,FarseerPhysics.Dynamics body
return FarseerPhysics.Dynamics.Body