Свойство | Type | Description | |
---|---|---|---|
body |
Свойство | Type | Description | |
---|---|---|---|
_ignoreTransformChanges | bool | ||
_subtexture |
Méthode | Description | |
---|---|---|
initialize ( ) : void | ||
onEntityTransformChanged ( Transform comp ) : void | ||
onRemovedFromEntity ( ) : void | ||
render ( Graphics graphics, Camera camera ) : void | ||
setBodyType ( BodyType bodyType ) : |
Méthode | Description | |
---|---|---|
FSRenderableBody ( |
Méthode | Description | |
---|---|---|
IUpdatable ( ) : void |
protected FSRenderableBody ( |
||
subtexture | ||
Résultat | FarseerPhysics.Dynamics |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
Résultat | void |
public render ( Graphics graphics, Camera camera ) : void | ||
graphics | Graphics | |
camera | Camera | |
Résultat | void |
public setBodyType ( BodyType bodyType ) : |
||
bodyType | BodyType | |
Résultat |
protected Subtexture,Nez.Textures _subtexture | ||
Résultat |