C# Class NG.Rigidbody2DSettings

Reflection-style struct to temporarily store the values of a Rigidbody2D so that they can be restored after pausing.
Mostra file Open project: Naphier/NGTools Class Usage Examples

Public Methods

Method Description
Restore ( Rigidbody2D rigidbody ) : void
Rigidbody2DSettings ( Rigidbody2D rigidbody ) : UnityEngine
Store ( Rigidbody2D rigidbody ) : void

Method Details

Restore() public static method

public static Restore ( Rigidbody2D rigidbody ) : void
rigidbody UnityEngine.Rigidbody2D
return void

Rigidbody2DSettings() public method

public Rigidbody2DSettings ( Rigidbody2D rigidbody ) : UnityEngine
rigidbody UnityEngine.Rigidbody2D
return UnityEngine

Store() public static method

public static Store ( Rigidbody2D rigidbody ) : void
rigidbody UnityEngine.Rigidbody2D
return void