C# Class NG.Rigidbody2DSettings

Reflection-style struct to temporarily store the values of a Rigidbody2D so that they can be restored after pausing.
Afficher le fichier Open project: Naphier/NGTools Class Usage Examples

Méthodes publiques

Méthode Description
Restore ( Rigidbody2D rigidbody ) : void
Rigidbody2DSettings ( Rigidbody2D rigidbody ) : UnityEngine
Store ( Rigidbody2D rigidbody ) : void

Method Details

Restore() public static méthode

public static Restore ( Rigidbody2D rigidbody ) : void
rigidbody UnityEngine.Rigidbody2D
Résultat void

Rigidbody2DSettings() public méthode

public Rigidbody2DSettings ( Rigidbody2D rigidbody ) : UnityEngine
rigidbody UnityEngine.Rigidbody2D
Résultat UnityEngine

Store() public static méthode

public static Store ( Rigidbody2D rigidbody ) : void
rigidbody UnityEngine.Rigidbody2D
Résultat void