Property | Type | Description | |
---|---|---|---|
attackCooldownFactor | float | ||
attackFactor | float | ||
currentHealth | int | ||
enemyHitTargetPosition | |||
enemySeenTargetPosition | |||
isAttackCooldownEnabled | bool | ||
isCommanded | bool | ||
isInitialized | bool | ||
isMerging | bool | ||
isRecoveryEnabled | bool | ||
isSelected | bool | ||
isSplitting | bool | ||
level | int | ||
maxHealth | int | ||
mergeFactor | float | ||
mouseTargetPosition | |||
oldEnemyHitTargetPosition | |||
oldEnemySeenTargetPosition | |||
oldMouseTargetPosition | |||
scalingFactor | float | ||
speedFactor | float | ||
splitFactor | float | ||
targetUnit | |||
teamColor | |||
teamFactionID | int |
public Vector3,UnityEngine enemyHitTargetPosition | ||
return |
public Vector3,UnityEngine enemySeenTargetPosition | ||
return |
public Vector3,UnityEngine mouseTargetPosition | ||
return |
public Vector3,UnityEngine oldEnemyHitTargetPosition | ||
return |
public Vector3,UnityEngine oldEnemySeenTargetPosition | ||
return |
public Vector3,UnityEngine oldMouseTargetPosition | ||
return |
public GameObject,UnityEngine targetUnit | ||
return |