C# Class MultiPlayer.UnitProperties

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Méthodes publiques

Свойство Type Description
attackCooldownFactor float
attackFactor float
currentHealth int
enemyHitTargetPosition UnityEngine.Vector3
enemySeenTargetPosition UnityEngine.Vector3
isAttackCooldownEnabled bool
isCommanded bool
isInitialized bool
isMerging bool
isRecoveryEnabled bool
isSelected bool
isSplitting bool
level int
maxHealth int
mergeFactor float
mouseTargetPosition UnityEngine.Vector3
oldEnemyHitTargetPosition UnityEngine.Vector3
oldEnemySeenTargetPosition UnityEngine.Vector3
oldMouseTargetPosition UnityEngine.Vector3
scalingFactor float
speedFactor float
splitFactor float
targetUnit UnityEngine.GameObject
teamColor UnityEngine.Color
teamFactionID int

Property Details

attackCooldownFactor public_oe property

public float attackCooldownFactor
Résultat float

attackFactor public_oe property

public float attackFactor
Résultat float

currentHealth public_oe property

public int currentHealth
Résultat int

enemyHitTargetPosition public_oe property

public Vector3,UnityEngine enemyHitTargetPosition
Résultat UnityEngine.Vector3

enemySeenTargetPosition public_oe property

public Vector3,UnityEngine enemySeenTargetPosition
Résultat UnityEngine.Vector3

isAttackCooldownEnabled public_oe property

public bool isAttackCooldownEnabled
Résultat bool

isCommanded public_oe property

public bool isCommanded
Résultat bool

isInitialized public_oe property

public bool isInitialized
Résultat bool

isMerging public_oe property

public bool isMerging
Résultat bool

isRecoveryEnabled public_oe property

public bool isRecoveryEnabled
Résultat bool

isSelected public_oe property

public bool isSelected
Résultat bool

isSplitting public_oe property

public bool isSplitting
Résultat bool

level public_oe property

public int level
Résultat int

maxHealth public_oe property

public int maxHealth
Résultat int

mergeFactor public_oe property

public float mergeFactor
Résultat float

mouseTargetPosition public_oe property

public Vector3,UnityEngine mouseTargetPosition
Résultat UnityEngine.Vector3

oldEnemyHitTargetPosition public_oe property

public Vector3,UnityEngine oldEnemyHitTargetPosition
Résultat UnityEngine.Vector3

oldEnemySeenTargetPosition public_oe property

public Vector3,UnityEngine oldEnemySeenTargetPosition
Résultat UnityEngine.Vector3

oldMouseTargetPosition public_oe property

public Vector3,UnityEngine oldMouseTargetPosition
Résultat UnityEngine.Vector3

scalingFactor public_oe property

public float scalingFactor
Résultat float

speedFactor public_oe property

public float speedFactor
Résultat float

splitFactor public_oe property

public float splitFactor
Résultat float

targetUnit public_oe property

public GameObject,UnityEngine targetUnit
Résultat UnityEngine.GameObject

teamColor public_oe property

public Color,UnityEngine teamColor
Résultat UnityEngine.Color

teamFactionID public_oe property

public int teamFactionID
Résultat int