C# Class MultiPlayer.UnitProperties

Show file Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
attackCooldownFactor float
attackFactor float
currentHealth int
enemyHitTargetPosition UnityEngine.Vector3
enemySeenTargetPosition UnityEngine.Vector3
isAttackCooldownEnabled bool
isCommanded bool
isInitialized bool
isMerging bool
isRecoveryEnabled bool
isSelected bool
isSplitting bool
level int
maxHealth int
mergeFactor float
mouseTargetPosition UnityEngine.Vector3
oldEnemyHitTargetPosition UnityEngine.Vector3
oldEnemySeenTargetPosition UnityEngine.Vector3
oldMouseTargetPosition UnityEngine.Vector3
scalingFactor float
speedFactor float
splitFactor float
targetUnit UnityEngine.GameObject
teamColor UnityEngine.Color
teamFactionID int

Property Details

attackCooldownFactor public property

public float attackCooldownFactor
return float

attackFactor public property

public float attackFactor
return float

currentHealth public property

public int currentHealth
return int

enemyHitTargetPosition public property

public Vector3,UnityEngine enemyHitTargetPosition
return UnityEngine.Vector3

enemySeenTargetPosition public property

public Vector3,UnityEngine enemySeenTargetPosition
return UnityEngine.Vector3

isAttackCooldownEnabled public property

public bool isAttackCooldownEnabled
return bool

isCommanded public property

public bool isCommanded
return bool

isInitialized public property

public bool isInitialized
return bool

isMerging public property

public bool isMerging
return bool

isRecoveryEnabled public property

public bool isRecoveryEnabled
return bool

isSelected public property

public bool isSelected
return bool

isSplitting public property

public bool isSplitting
return bool

level public property

public int level
return int

maxHealth public property

public int maxHealth
return int

mergeFactor public property

public float mergeFactor
return float

mouseTargetPosition public property

public Vector3,UnityEngine mouseTargetPosition
return UnityEngine.Vector3

oldEnemyHitTargetPosition public property

public Vector3,UnityEngine oldEnemyHitTargetPosition
return UnityEngine.Vector3

oldEnemySeenTargetPosition public property

public Vector3,UnityEngine oldEnemySeenTargetPosition
return UnityEngine.Vector3

oldMouseTargetPosition public property

public Vector3,UnityEngine oldMouseTargetPosition
return UnityEngine.Vector3

scalingFactor public property

public float scalingFactor
return float

speedFactor public property

public float speedFactor
return float

splitFactor public property

public float splitFactor
return float

targetUnit public property

public GameObject,UnityEngine targetUnit
return UnityEngine.GameObject

teamColor public property

public Color,UnityEngine teamColor
return UnityEngine.Color

teamFactionID public property

public int teamFactionID
return int