C# Class LuxEngine.LuxGame

Overrides the Game class to provide a common spritebatch for all components. Also provide common loading abilities for other components.
Inheritance: Microsoft.Xna.Framework.Game
Mostra file Open project: Louis-Dureuil/maya-vs-the-world Class Usage Examples

Public Properties

Property Type Description
engine Microsoft.Xna.Framework.Audio.AudioEngine
soundBank Microsoft.Xna.Framework.Audio.SoundBank
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
waveBank Microsoft.Xna.Framework.Audio.WaveBank

Public Methods

Method Description
LuxGame ( ) : System

Protected Methods

Method Description
Initialize ( ) : void
LoadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

LuxGame() public method

public LuxGame ( ) : System
return System

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

engine public_oe property

public AudioEngine,Microsoft.Xna.Framework.Audio engine
return Microsoft.Xna.Framework.Audio.AudioEngine

soundBank public_oe property

public SoundBank,Microsoft.Xna.Framework.Audio soundBank
return Microsoft.Xna.Framework.Audio.SoundBank

spriteBatch public_oe property

public SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
return Microsoft.Xna.Framework.Graphics.SpriteBatch

waveBank public_oe property

public WaveBank,Microsoft.Xna.Framework.Audio waveBank
return Microsoft.Xna.Framework.Audio.WaveBank