C# Class LuxEngine.LuxGame

Overrides the Game class to provide a common spritebatch for all components. Also provide common loading abilities for other components.
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: Louis-Dureuil/maya-vs-the-world Class Usage Examples

Méthodes publiques

Свойство Type Description
engine Microsoft.Xna.Framework.Audio.AudioEngine
soundBank Microsoft.Xna.Framework.Audio.SoundBank
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
waveBank Microsoft.Xna.Framework.Audio.WaveBank

Méthodes publiques

Méthode Description
LuxGame ( ) : System

Méthodes protégées

Méthode Description
Initialize ( ) : void
LoadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

protected LoadContent ( ) : void
Résultat void

LuxGame() public méthode

public LuxGame ( ) : System
Résultat System

Update() protected méthode

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

engine public_oe property

public AudioEngine,Microsoft.Xna.Framework.Audio engine
Résultat Microsoft.Xna.Framework.Audio.AudioEngine

soundBank public_oe property

public SoundBank,Microsoft.Xna.Framework.Audio soundBank
Résultat Microsoft.Xna.Framework.Audio.SoundBank

spriteBatch public_oe property

public SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
Résultat Microsoft.Xna.Framework.Graphics.SpriteBatch

waveBank public_oe property

public WaveBank,Microsoft.Xna.Framework.Audio waveBank
Résultat Microsoft.Xna.Framework.Audio.WaveBank