Method | Description | |
---|---|---|
AddLayer ( string layerName, LayerSearchDirection searchDirection = LayerSearchDirection.LastToFirst ) : void | ||
AddTag ( string tag ) : void | ||
GetFreeLayer ( LayerSearchDirection searchDirection ) : int | ||
GetLayer ( int layerNumber ) : string | ||
IsLayerExists ( string layerName ) : bool | ||
IsTagExists ( string tag ) : bool | ||
SetLayer ( int layerNumber, string layerName ) : bool |
Method | Description | |
---|---|---|
GetLayerProperty ( int layerNumber ) : UnityEditor.SerializedProperty | ||
SaveManager ( ) : void | ||
TagManager ( ) : System | ||
UpdateManager ( ) : void |
public static AddLayer ( string layerName, LayerSearchDirection searchDirection = LayerSearchDirection.LastToFirst ) : void | ||
layerName | string | |
searchDirection | LayerSearchDirection | |
return | void |
public static GetFreeLayer ( LayerSearchDirection searchDirection ) : int | ||
searchDirection | LayerSearchDirection | |
return | int |
public static GetLayer ( int layerNumber ) : string | ||
layerNumber | int | |
return | string |
public static IsLayerExists ( string layerName ) : bool | ||
layerName | string | |
return | bool |
public static IsTagExists ( string tag ) : bool | ||
tag | string | |
return | bool |
public static SetLayer ( int layerNumber, string layerName ) : bool | ||
layerNumber | int | |
layerName | string | |
return | bool |