C# Class LostPolygon.DynamicWaterSystem.EditorExtensions.TagManager

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Méthodes publiques

Méthode Description
AddLayer ( string layerName, LayerSearchDirection searchDirection = LayerSearchDirection.LastToFirst ) : void
AddTag ( string tag ) : void
GetFreeLayer ( LayerSearchDirection searchDirection ) : int
GetLayer ( int layerNumber ) : string
IsLayerExists ( string layerName ) : bool
IsTagExists ( string tag ) : bool
SetLayer ( int layerNumber, string layerName ) : bool

Private Methods

Méthode Description
GetLayerProperty ( int layerNumber ) : UnityEditor.SerializedProperty
SaveManager ( ) : void
TagManager ( ) : System
UpdateManager ( ) : void

Method Details

AddLayer() public static méthode

public static AddLayer ( string layerName, LayerSearchDirection searchDirection = LayerSearchDirection.LastToFirst ) : void
layerName string
searchDirection LayerSearchDirection
Résultat void

AddTag() public static méthode

public static AddTag ( string tag ) : void
tag string
Résultat void

GetFreeLayer() public static méthode

public static GetFreeLayer ( LayerSearchDirection searchDirection ) : int
searchDirection LayerSearchDirection
Résultat int

GetLayer() public static méthode

public static GetLayer ( int layerNumber ) : string
layerNumber int
Résultat string

IsLayerExists() public static méthode

public static IsLayerExists ( string layerName ) : bool
layerName string
Résultat bool

IsTagExists() public static méthode

public static IsTagExists ( string tag ) : bool
tag string
Résultat bool

SetLayer() public static méthode

public static SetLayer ( int layerNumber, string layerName ) : bool
layerNumber int
layerName string
Résultat bool