C# Class Game.TravelingShip

Mostra file Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
BaseShip Ship
ID int
JustEntered bool
Source Planet
Target Planet
Velocity UnityEngine.Vector3
___direction10 UnityEngine.Vector3
___direction11 UnityEngine.Vector3
___next_hop14 List
___next_hop15 Planet
frame int

Public Methods

Method Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
TravelingShip ( Planet n, Planet s, Ship baseship ) : Casanova.Prelude
Update ( float dt, World world ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

TravelingShip() public method

public TravelingShip ( Planet n, Planet s, Ship baseship ) : Casanova.Prelude
n Planet
s Planet
baseship Ship
return Casanova.Prelude

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

BaseShip public_oe property

public Ship BaseShip
return Ship

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

Source public_oe property

public Planet,Game Source
return Planet

Target public_oe property

public Planet,Game Target
return Planet

Velocity public_oe property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

___direction10 public_oe property

public Vector3,UnityEngine ___direction10
return UnityEngine.Vector3

___direction11 public_oe property

public Vector3,UnityEngine ___direction11
return UnityEngine.Vector3

___next_hop14 public_oe property

public List ___next_hop14
return List

___next_hop15 public_oe property

public Planet,Game ___next_hop15
return Planet

frame public_oe property

public int frame
return int