C# Class Game.TravelingShip

Show file Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
BaseShip Ship
ID int
JustEntered bool
Source Planet
Target Planet
Velocity UnityEngine.Vector3
___direction10 UnityEngine.Vector3
___direction11 UnityEngine.Vector3
___next_hop14 List
___next_hop15 Planet
frame int

Public Methods

Method Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
TravelingShip ( Planet n, Planet s, Ship baseship ) : Casanova.Prelude
Update ( float dt, World world ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

TravelingShip() public method

public TravelingShip ( Planet n, Planet s, Ship baseship ) : Casanova.Prelude
n Planet
s Planet
baseship Ship
return Casanova.Prelude

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

BaseShip public property

public Ship BaseShip
return Ship

ID public property

public int ID
return int

JustEntered public property

public bool JustEntered
return bool

Source public property

public Planet,Game Source
return Planet

Target public property

public Planet,Game Target
return Planet

Velocity public property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

___direction10 public property

public Vector3,UnityEngine ___direction10
return UnityEngine.Vector3

___direction11 public property

public Vector3,UnityEngine ___direction11
return UnityEngine.Vector3

___next_hop14 public property

public List ___next_hop14
return List

___next_hop15 public property

public Planet,Game ___next_hop15
return Planet

frame public property

public int frame
return int