C# Class Game.PlanetInfo

Mostra file Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
Attack System.Single
AttackState System.Single
Defense System.Single
DefenseState System.Single
ID int
JustEntered bool
Planet Planet
Productivity System.Single
ProductivityState System.Single
Research System.Single
ResearchCost System.Single
ResearchNeutral System.Single
ResearchOff System.Single
ResearchOn System.Single
ResearchState System.Single
StatModifiers PlanetStatModifier
UnityStat UnityStat
UpgradeState Option
___AttackRound130 System.Single
___DefenseRound130 System.Single
___ProductivityRound130 System.Single
___ResearchRound130 System.Single
___attack80 System.Single
___cameraRotation00 System.Single
___commander_number111 System.Int32
___cost20 System.Single
___defense80 System.Single
___off20 System.Single
___on20 System.Single
___owner112 Commander
___productivity80 System.Single
___res120 System.Single
___research80 System.Single
___state30 System.Int32
count_down3 System.Single
frame int

Public Methods

Method Description
PlanetInfo ( Planet p, PlanetStatModifier psm ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule12 ( float dt, World world ) : void
Rule13 ( float dt, World world ) : void
Rule14 ( float dt, World world ) : void
Rule15 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

PlanetInfo() public method

public PlanetInfo ( Planet p, PlanetStatModifier psm ) : Casanova.Prelude
p Planet
psm PlanetStatModifier
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule10() public method

public Rule10 ( float dt, World world ) : void
dt float
world World
return void

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void

Rule12() public method

public Rule12 ( float dt, World world ) : void
dt float
world World
return void

Rule13() public method

public Rule13 ( float dt, World world ) : void
dt float
world World
return void

Rule14() public method

public Rule14 ( float dt, World world ) : void
dt float
world World
return void

Rule15() public method

public Rule15 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

Attack public_oe property

public Single,System Attack
return System.Single

AttackState public_oe property

public Single,System AttackState
return System.Single

Defense public_oe property

public Single,System Defense
return System.Single

DefenseState public_oe property

public Single,System DefenseState
return System.Single

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

Planet public_oe property

public Planet,Game Planet
return Planet

Productivity public_oe property

public Single,System Productivity
return System.Single

ProductivityState public_oe property

public Single,System ProductivityState
return System.Single

Research public_oe property

public Single,System Research
return System.Single

ResearchCost public_oe property

public Single,System ResearchCost
return System.Single

ResearchNeutral public_oe property

public Single,System ResearchNeutral
return System.Single

ResearchOff public_oe property

public Single,System ResearchOff
return System.Single

ResearchOn public_oe property

public Single,System ResearchOn
return System.Single

ResearchState public_oe property

public Single,System ResearchState
return System.Single

StatModifiers public_oe property

public PlanetStatModifier,Game StatModifiers
return PlanetStatModifier

UnityStat public_oe property

public UnityStat UnityStat
return UnityStat

UpgradeState public_oe property

public Option UpgradeState
return Option

___AttackRound130 public_oe property

public Single,System ___AttackRound130
return System.Single

___DefenseRound130 public_oe property

public Single,System ___DefenseRound130
return System.Single

___ProductivityRound130 public_oe property

public Single,System ___ProductivityRound130
return System.Single

___ResearchRound130 public_oe property

public Single,System ___ResearchRound130
return System.Single

___attack80 public_oe property

public Single,System ___attack80
return System.Single

___cameraRotation00 public_oe property

public Single,System ___cameraRotation00
return System.Single

___commander_number111 public_oe property

public Int32,System ___commander_number111
return System.Int32

___cost20 public_oe property

public Single,System ___cost20
return System.Single

___defense80 public_oe property

public Single,System ___defense80
return System.Single

___off20 public_oe property

public Single,System ___off20
return System.Single

___on20 public_oe property

public Single,System ___on20
return System.Single

___owner112 public_oe property

public Commander,Game ___owner112
return Commander

___productivity80 public_oe property

public Single,System ___productivity80
return System.Single

___res120 public_oe property

public Single,System ___res120
return System.Single

___research80 public_oe property

public Single,System ___research80
return System.Single

___state30 public_oe property

public Int32,System ___state30
return System.Int32

count_down3 public_oe property

public Single,System count_down3
return System.Single

frame public_oe property

public int frame
return int