Property | Type | Description | |
---|---|---|---|
Attack | System.Single | ||
AttackState | System.Single | ||
Defense | System.Single | ||
DefenseState | System.Single | ||
ID | int | ||
JustEntered | bool | ||
Planet | |||
Productivity | System.Single | ||
ProductivityState | System.Single | ||
Research | System.Single | ||
ResearchCost | System.Single | ||
ResearchNeutral | System.Single | ||
ResearchOff | System.Single | ||
ResearchOn | System.Single | ||
ResearchState | System.Single | ||
StatModifiers | |||
UnityStat | UnityStat | ||
UpgradeState | Option |
||
___AttackRound130 | System.Single | ||
___DefenseRound130 | System.Single | ||
___ProductivityRound130 | System.Single | ||
___ResearchRound130 | System.Single | ||
___attack80 | System.Single | ||
___cameraRotation00 | System.Single | ||
___commander_number111 | |||
___cost20 | System.Single | ||
___defense80 | System.Single | ||
___off20 | System.Single | ||
___on20 | System.Single | ||
___owner112 | |||
___productivity80 | System.Single | ||
___res120 | System.Single | ||
___research80 | System.Single | ||
___state30 | |||
count_down3 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
PlanetInfo ( |
||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule10 ( float dt, |
||
Rule11 ( float dt, |
||
Rule12 ( float dt, |
||
Rule13 ( float dt, |
||
Rule14 ( float dt, |
||
Rule15 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Rule6 ( float dt, |
||
Rule7 ( float dt, |
||
Rule8 ( float dt, |
||
Rule9 ( float dt, |
||
Update ( float dt, |
public PlanetInfo ( |
||
p | ||
psm | ||
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule10 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule11 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule12 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule13 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule14 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule15 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule7 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule8 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule9 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public PlanetStatModifier,Game StatModifiers | ||
return |
public Single,System ___ProductivityRound130 | ||
return | System.Single |
public Int32,System ___commander_number111 | ||
return |