C# Class Game.MinigamesConfigurator

Defines content of MinigamesConfiguratorEditor
Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
MaxDifficulty int
difficultyHighIcon Sprite
difficultyLowIcon Sprite
difficultyMediumIcon Sprite
initialScene string
mainScene string
readableName string

Public Methods

Method Description
AddMinigame ( ) : void
SaveConfigurationstoFile ( ) : void
Start ( ) : void

This script is only for Editor, not a run-time Start is therefore not called at all

Method Details

AddMinigame() public method

public AddMinigame ( ) : void
return void

SaveConfigurationstoFile() public method

public SaveConfigurationstoFile ( ) : void
return void

Start() public method

This script is only for Editor, not a run-time Start is therefore not called at all
public Start ( ) : void
return void

Property Details

MaxDifficulty public_oe property

public int MaxDifficulty
return int

difficultyHighIcon public_oe property

Image symbolizing high difficulty
public Sprite difficultyHighIcon
return Sprite

difficultyLowIcon public_oe property

Image symbolizing low difficulty
public Sprite difficultyLowIcon
return Sprite

difficultyMediumIcon public_oe property

Image symbolizing medium difficulty
public Sprite difficultyMediumIcon
return Sprite

initialScene public_oe property

if mini-game has more than one scene, this one will be loaded first
public string initialScene
return string

mainScene public_oe property

When this scene is loaded, help for mini-game will be shown
public string mainScene
return string

readableName public_oe property

human-friendly name of mini-game
public string readableName
return string