C# Class Game.MinigamesConfigurator

Defines content of MinigamesConfiguratorEditor
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
MaxDifficulty int
difficultyHighIcon Sprite
difficultyLowIcon Sprite
difficultyMediumIcon Sprite
initialScene string
mainScene string
readableName string

Public Methods

Method Description
AddMinigame ( ) : void
SaveConfigurationstoFile ( ) : void
Start ( ) : void

This script is only for Editor, not a run-time Start is therefore not called at all

Method Details

AddMinigame() public method

public AddMinigame ( ) : void
return void

SaveConfigurationstoFile() public method

public SaveConfigurationstoFile ( ) : void
return void

Start() public method

This script is only for Editor, not a run-time Start is therefore not called at all
public Start ( ) : void
return void

Property Details

MaxDifficulty public property

public int MaxDifficulty
return int

difficultyHighIcon public property

Image symbolizing high difficulty
public Sprite difficultyHighIcon
return Sprite

difficultyLowIcon public property

Image symbolizing low difficulty
public Sprite difficultyLowIcon
return Sprite

difficultyMediumIcon public property

Image symbolizing medium difficulty
public Sprite difficultyMediumIcon
return Sprite

initialScene public property

if mini-game has more than one scene, this one will be loaded first
public string initialScene
return string

mainScene public property

When this scene is loaded, help for mini-game will be shown
public string mainScene
return string

readableName public property

human-friendly name of mini-game
public string readableName
return string