C# Class Game.Asteroid

Mostra file Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
ID int
JustEntered bool
RandomX System.Int32
RandomY System.Int32
RandomZ System.Int32
Removed System.Boolean
RotationX System.Single
RotationY System.Single
RotationZ System.Single
UnityAsteroid UnityAsteroid
___b02 List
___b12 List
___b22 List
___b33 List
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
count_down5 System.Single
count_down7 System.Single
frame int

Public Methods

Method Description
Asteroid ( UnityEngine pos ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Asteroid() public method

public Asteroid ( UnityEngine pos ) : Casanova.Prelude
pos UnityEngine
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule10() public method

public Rule10 ( float dt, World world ) : void
dt float
world World
return void

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

RandomX public_oe property

public Int32,System RandomX
return System.Int32

RandomY public_oe property

public Int32,System RandomY
return System.Int32

RandomZ public_oe property

public Int32,System RandomZ
return System.Int32

Removed public_oe property

public Boolean,System Removed
return System.Boolean

RotationX public_oe property

public Single,System RotationX
return System.Single

RotationY public_oe property

public Single,System RotationY
return System.Single

RotationZ public_oe property

public Single,System RotationZ
return System.Single

UnityAsteroid public_oe property

public UnityAsteroid UnityAsteroid
return UnityAsteroid

___b02 public_oe property

public List ___b02
return List

___b12 public_oe property

public List ___b12
return List

___b22 public_oe property

public List ___b22
return List

___b33 public_oe property

public List ___b33
return List

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down3 public_oe property

public Single,System count_down3
return System.Single

count_down4 public_oe property

public Single,System count_down4
return System.Single

count_down5 public_oe property

public Single,System count_down5
return System.Single

count_down7 public_oe property

public Single,System count_down7
return System.Single

frame public_oe property

public int frame
return int