C# Class Game.Asteroid

Show file Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
ID int
JustEntered bool
RandomX System.Int32
RandomY System.Int32
RandomZ System.Int32
Removed System.Boolean
RotationX System.Single
RotationY System.Single
RotationZ System.Single
UnityAsteroid UnityAsteroid
___b02 List
___b12 List
___b22 List
___b33 List
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
count_down5 System.Single
count_down7 System.Single
frame int

Public Methods

Method Description
Asteroid ( UnityEngine pos ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Asteroid() public method

public Asteroid ( UnityEngine pos ) : Casanova.Prelude
pos UnityEngine
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule10() public method

public Rule10 ( float dt, World world ) : void
dt float
world World
return void

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

ID public property

public int ID
return int

JustEntered public property

public bool JustEntered
return bool

RandomX public property

public Int32,System RandomX
return System.Int32

RandomY public property

public Int32,System RandomY
return System.Int32

RandomZ public property

public Int32,System RandomZ
return System.Int32

Removed public property

public Boolean,System Removed
return System.Boolean

RotationX public property

public Single,System RotationX
return System.Single

RotationY public property

public Single,System RotationY
return System.Single

RotationZ public property

public Single,System RotationZ
return System.Single

UnityAsteroid public property

public UnityAsteroid UnityAsteroid
return UnityAsteroid

___b02 public property

public List ___b02
return List

___b12 public property

public List ___b12
return List

___b22 public property

public List ___b22
return List

___b33 public property

public List ___b33
return List

count_down2 public property

public Single,System count_down2
return System.Single

count_down3 public property

public Single,System count_down3
return System.Single

count_down4 public property

public Single,System count_down4
return System.Single

count_down5 public property

public Single,System count_down5
return System.Single

count_down7 public property

public Single,System count_down7
return System.Single

frame public property

public int frame
return int