Свойство | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
RandomX | |||
RandomY | |||
RandomZ | |||
Removed | System.Boolean | ||
RotationX | System.Single | ||
RotationY | System.Single | ||
RotationZ | System.Single | ||
UnityAsteroid | UnityAsteroid | ||
___b02 | List |
||
___b12 | List |
||
___b22 | List |
||
___b33 | List |
||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
count_down4 | System.Single | ||
count_down5 | System.Single | ||
count_down7 | System.Single | ||
frame | int |
Méthode | Description | |
---|---|---|
Asteroid ( UnityEngine pos ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule10 ( float dt, |
||
Rule11 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Rule6 ( float dt, |
||
Rule7 ( float dt, |
||
Rule8 ( float dt, |
||
Rule9 ( float dt, |
||
Update ( float dt, |
public Asteroid ( UnityEngine pos ) : Casanova.Prelude | ||
pos | UnityEngine | |
Résultat | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule10 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule11 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule7 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule8 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule9 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Update ( float dt, |
||
dt | float | |
world | ||
Résultat | void |