C# Class Destiny.Maple.Characters.CharacterQuests

Mostra file Open project: Bia10/DestinyFork

Public Methods

Method Description
CanComplete ( ushort questID, bool onlyOnFinalKill = false ) : bool
CharacterQuests ( Character parent ) : System
Complete ( Quest quest, int selection ) : void
Delete ( ) : void
Delete ( ushort questID ) : void
Forfeit ( ushort questID ) : void
Handle ( Packet iPacket ) : void
Load ( ) : void
NotifyComplete ( ushort questID ) : void
Save ( ) : void
Start ( Quest quest, int npcID ) : void
ToByteArray ( ) : byte[]

Private Methods

Method Description
Update ( ushort questID, QuestConstants.QuestStatus status, string progress = "" ) : void

Method Details

CanComplete() public method

public CanComplete ( ushort questID, bool onlyOnFinalKill = false ) : bool
questID ushort
onlyOnFinalKill bool
return bool

CharacterQuests() public method

public CharacterQuests ( Character parent ) : System
parent Character
return System

Complete() public method

public Complete ( Quest quest, int selection ) : void
quest Quest
selection int
return void

Delete() public method

public Delete ( ) : void
return void

Delete() public method

public Delete ( ushort questID ) : void
questID ushort
return void

Forfeit() public method

public Forfeit ( ushort questID ) : void
questID ushort
return void

Handle() public method

public Handle ( Packet iPacket ) : void
iPacket Packet
return void

Load() public method

public Load ( ) : void
return void

NotifyComplete() public method

public NotifyComplete ( ushort questID ) : void
questID ushort
return void

Save() public method

public Save ( ) : void
return void

Start() public method

public Start ( Quest quest, int npcID ) : void
quest Quest
npcID int
return void

ToByteArray() public method

public ToByteArray ( ) : byte[]
return byte[]