Méthode | Description | |
---|---|---|
CanComplete ( ushort questID, bool onlyOnFinalKill = false ) : bool | ||
CharacterQuests ( Character parent ) : System | ||
Complete ( Quest quest, int selection ) : void | ||
Delete ( ) : void | ||
Delete ( ushort questID ) : void | ||
Forfeit ( ushort questID ) : void | ||
Handle ( Packet iPacket ) : void | ||
Load ( ) : void | ||
NotifyComplete ( ushort questID ) : void | ||
Save ( ) : void | ||
Start ( Quest quest, int npcID ) : void | ||
ToByteArray ( ) : byte[] |
Méthode | Description | |
---|---|---|
Update ( ushort questID, QuestConstants.QuestStatus status, string progress = "" ) : void |
public CanComplete ( ushort questID, bool onlyOnFinalKill = false ) : bool | ||
questID | ushort | |
onlyOnFinalKill | bool | |
Résultat | bool |
public CharacterQuests ( Character parent ) : System | ||
parent | Character | |
Résultat | System |
public Complete ( Quest quest, int selection ) : void | ||
quest | Quest | |
selection | int | |
Résultat | void |
public NotifyComplete ( ushort questID ) : void | ||
questID | ushort | |
Résultat | void |
public Start ( Quest quest, int npcID ) : void | ||
quest | Quest | |
npcID | int | |
Résultat | void |