C# Class AkaCore.AkaLib.Evade.SpellData

Mostra file Open project: Kysamaa/EloBuddy Class Usage Examples

Public Properties

Property Type Description
AddHitbox bool
CanBeRemoved bool
Centered bool
ChampionName string
CollisionObjects CollisionObjectTypes[]
DangerValue int
Delay int
DisableFowDetection bool
DisabledByDefault bool
DontAddExtraDuration bool
DontCheckForDuplicates bool
DontCross bool
DontRemove bool
ExtraDuration int
ExtraMissileNames string[]
ExtraRange int
ExtraSpellNames string[]
FixedRange bool
FollowCaster bool
ForceRemove bool
FromObject string
FromObjects string[]
Id int
Invert bool
IsDangerous bool
MissileAccel int
MissileDelayed bool
MissileFollowsUnit bool
MissileMaxSpeed int
MissileMinSpeed int
MissileSpeed int
MissileSpellName string
MultipleAngle float
MultipleNumber int
RingRadius int
Slot SpellSlot
SpellName string
TakeClosestPath bool
ToggleParticleName string
Type SkillShotType

Property Details

AddHitbox public_oe property

public bool AddHitbox
return bool

CanBeRemoved public_oe property

public bool CanBeRemoved
return bool

Centered public_oe property

public bool Centered
return bool

ChampionName public_oe property

public string ChampionName
return string

CollisionObjects public_oe property

public CollisionObjectTypes[] CollisionObjects
return CollisionObjectTypes[]

DangerValue public_oe property

public int DangerValue
return int

Delay public_oe property

public int Delay
return int

DisableFowDetection public_oe property

public bool DisableFowDetection
return bool

DisabledByDefault public_oe property

public bool DisabledByDefault
return bool

DontAddExtraDuration public_oe property

public bool DontAddExtraDuration
return bool

DontCheckForDuplicates public_oe property

public bool DontCheckForDuplicates
return bool

DontCross public_oe property

public bool DontCross
return bool

DontRemove public_oe property

public bool DontRemove
return bool

ExtraDuration public_oe property

public int ExtraDuration
return int

ExtraMissileNames public_oe property

public string[] ExtraMissileNames
return string[]

ExtraRange public_oe property

public int ExtraRange
return int

ExtraSpellNames public_oe property

public string[] ExtraSpellNames
return string[]

FixedRange public_oe property

public bool FixedRange
return bool

FollowCaster public_oe property

public bool FollowCaster
return bool

ForceRemove public_oe property

public bool ForceRemove
return bool

FromObject public_oe property

public string FromObject
return string

FromObjects public_oe property

public string[] FromObjects
return string[]

Id public_oe property

public int Id
return int

Invert public_oe property

public bool Invert
return bool

IsDangerous public_oe property

public bool IsDangerous
return bool

MissileAccel public_oe property

public int MissileAccel
return int

MissileDelayed public_oe property

public bool MissileDelayed
return bool

MissileFollowsUnit public_oe property

public bool MissileFollowsUnit
return bool

MissileMaxSpeed public_oe property

public int MissileMaxSpeed
return int

MissileMinSpeed public_oe property

public int MissileMinSpeed
return int

MissileSpeed public_oe property

public int MissileSpeed
return int

MissileSpellName public_oe property

public string MissileSpellName
return string

MultipleAngle public_oe property

public float MultipleAngle
return float

MultipleNumber public_oe property

public int MultipleNumber
return int

RingRadius public_oe property

public int RingRadius
return int

Slot public_oe property

public SpellSlot Slot
return SpellSlot

SpellName public_oe property

public string SpellName
return string

TakeClosestPath public_oe property

public bool TakeClosestPath
return bool

ToggleParticleName public_oe property

public string ToggleParticleName
return string

Type public_oe property

public SkillShotType Type
return SkillShotType