C# Class AkaCore.AkaLib.Evade.SpellData

Show file Open project: Kysamaa/EloBuddy Class Usage Examples

Public Properties

Property Type Description
AddHitbox bool
CanBeRemoved bool
Centered bool
ChampionName string
CollisionObjects CollisionObjectTypes[]
DangerValue int
Delay int
DisableFowDetection bool
DisabledByDefault bool
DontAddExtraDuration bool
DontCheckForDuplicates bool
DontCross bool
DontRemove bool
ExtraDuration int
ExtraMissileNames string[]
ExtraRange int
ExtraSpellNames string[]
FixedRange bool
FollowCaster bool
ForceRemove bool
FromObject string
FromObjects string[]
Id int
Invert bool
IsDangerous bool
MissileAccel int
MissileDelayed bool
MissileFollowsUnit bool
MissileMaxSpeed int
MissileMinSpeed int
MissileSpeed int
MissileSpellName string
MultipleAngle float
MultipleNumber int
RingRadius int
Slot SpellSlot
SpellName string
TakeClosestPath bool
ToggleParticleName string
Type SkillShotType

Property Details

AddHitbox public property

public bool AddHitbox
return bool

CanBeRemoved public property

public bool CanBeRemoved
return bool

Centered public property

public bool Centered
return bool

ChampionName public property

public string ChampionName
return string

CollisionObjects public property

public CollisionObjectTypes[] CollisionObjects
return CollisionObjectTypes[]

DangerValue public property

public int DangerValue
return int

Delay public property

public int Delay
return int

DisableFowDetection public property

public bool DisableFowDetection
return bool

DisabledByDefault public property

public bool DisabledByDefault
return bool

DontAddExtraDuration public property

public bool DontAddExtraDuration
return bool

DontCheckForDuplicates public property

public bool DontCheckForDuplicates
return bool

DontCross public property

public bool DontCross
return bool

DontRemove public property

public bool DontRemove
return bool

ExtraDuration public property

public int ExtraDuration
return int

ExtraMissileNames public property

public string[] ExtraMissileNames
return string[]

ExtraRange public property

public int ExtraRange
return int

ExtraSpellNames public property

public string[] ExtraSpellNames
return string[]

FixedRange public property

public bool FixedRange
return bool

FollowCaster public property

public bool FollowCaster
return bool

ForceRemove public property

public bool ForceRemove
return bool

FromObject public property

public string FromObject
return string

FromObjects public property

public string[] FromObjects
return string[]

Id public property

public int Id
return int

Invert public property

public bool Invert
return bool

IsDangerous public property

public bool IsDangerous
return bool

MissileAccel public property

public int MissileAccel
return int

MissileDelayed public property

public bool MissileDelayed
return bool

MissileFollowsUnit public property

public bool MissileFollowsUnit
return bool

MissileMaxSpeed public property

public int MissileMaxSpeed
return int

MissileMinSpeed public property

public int MissileMinSpeed
return int

MissileSpeed public property

public int MissileSpeed
return int

MissileSpellName public property

public string MissileSpellName
return string

MultipleAngle public property

public float MultipleAngle
return float

MultipleNumber public property

public int MultipleNumber
return int

RingRadius public property

public int RingRadius
return int

Slot public property

public SpellSlot Slot
return SpellSlot

SpellName public property

public string SpellName
return string

TakeClosestPath public property

public bool TakeClosestPath
return bool

ToggleParticleName public property

public string ToggleParticleName
return string

Type public property

public SkillShotType Type
return SkillShotType