Property | Type | Description | |
---|---|---|---|
animationTime | float | ||
badParticle | ParticleSystem | ||
combo | int | ||
failArray | UnityEngine.AudioClip[] | ||
goodParticle | ParticleSystem | ||
maxSerie | int | ||
score | int | ||
serie | int | ||
soundArray | UnityEngine.AudioClip[] | ||
tmpBad | float | ||
tmpGood | float |
Method | Description | |
---|---|---|
ActionPlayed ( string ci ) : void | ||
Combo ( ) : void | ||
OnTriggerEnter ( Collider collider ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
animBadBar ( ) : void | ||
animGoodBar ( ) : void | ||
functionDebug ( ) : void |
Method | Description | |
---|---|---|
CheckInput ( ) : string | ||
DoubleDownCheck ( ) : string | ||
DoubleUpCheck ( ) : string | ||
InvertDownCheck ( ) : string | ||
InvertUpCheck ( ) : string | ||
SimpleDownCheck ( ) : string | ||
SimpleLeftCheck ( ) : string | ||
SimpleRightCheck ( ) : string | ||
SimpleUpCheck ( ) : string | ||
TurnLeftCheck ( ) : string | ||
TurnRightCheck ( ) : string |
public OnTriggerEnter ( Collider collider ) : void | ||
collider | Collider | |
return | void |
public AudioClip[],UnityEngine failArray | ||
return | UnityEngine.AudioClip[] |
public AudioClip[],UnityEngine soundArray | ||
return | UnityEngine.AudioClip[] |