C# Class ValidatorScript, GGJ2016

Inheritance: MonoBehaviour
Show file Open project: azokal/GGJ2016

Public Properties

Property Type Description
animationTime float
badParticle ParticleSystem
combo int
failArray UnityEngine.AudioClip[]
goodParticle ParticleSystem
maxSerie int
score int
serie int
soundArray UnityEngine.AudioClip[]
tmpBad float
tmpGood float

Public Methods

Method Description
ActionPlayed ( string ci ) : void
Combo ( ) : void
OnTriggerEnter ( Collider collider ) : void
Start ( ) : void
Update ( ) : void
animBadBar ( ) : void
animGoodBar ( ) : void
functionDebug ( ) : void

Private Methods

Method Description
CheckInput ( ) : string
DoubleDownCheck ( ) : string
DoubleUpCheck ( ) : string
InvertDownCheck ( ) : string
InvertUpCheck ( ) : string
SimpleDownCheck ( ) : string
SimpleLeftCheck ( ) : string
SimpleRightCheck ( ) : string
SimpleUpCheck ( ) : string
TurnLeftCheck ( ) : string
TurnRightCheck ( ) : string

Method Details

ActionPlayed() public method

public ActionPlayed ( string ci ) : void
ci string
return void

Combo() public method

public Combo ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider collider ) : void
collider Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

animBadBar() public method

public animBadBar ( ) : void
return void

animGoodBar() public method

public animGoodBar ( ) : void
return void

functionDebug() public method

public functionDebug ( ) : void
return void

Property Details

animationTime public property

public float animationTime
return float

badParticle public property

public ParticleSystem badParticle
return ParticleSystem

combo public property

public int combo
return int

failArray public property

public AudioClip[],UnityEngine failArray
return UnityEngine.AudioClip[]

goodParticle public property

public ParticleSystem goodParticle
return ParticleSystem

maxSerie public property

public int maxSerie
return int

score public property

public int score
return int

serie public property

public int serie
return int

soundArray public property

public AudioClip[],UnityEngine soundArray
return UnityEngine.AudioClip[]

tmpBad public property

public float tmpBad
return float

tmpGood public property

public float tmpGood
return float