C# Class ValidatorScript, GGJ2016

Inheritance: MonoBehaviour
Datei anzeigen Open project: azokal/GGJ2016

Public Properties

Property Type Description
animationTime float
badParticle ParticleSystem
combo int
failArray UnityEngine.AudioClip[]
goodParticle ParticleSystem
maxSerie int
score int
serie int
soundArray UnityEngine.AudioClip[]
tmpBad float
tmpGood float

Public Methods

Method Description
ActionPlayed ( string ci ) : void
Combo ( ) : void
OnTriggerEnter ( Collider collider ) : void
Start ( ) : void
Update ( ) : void
animBadBar ( ) : void
animGoodBar ( ) : void
functionDebug ( ) : void

Private Methods

Method Description
CheckInput ( ) : string
DoubleDownCheck ( ) : string
DoubleUpCheck ( ) : string
InvertDownCheck ( ) : string
InvertUpCheck ( ) : string
SimpleDownCheck ( ) : string
SimpleLeftCheck ( ) : string
SimpleRightCheck ( ) : string
SimpleUpCheck ( ) : string
TurnLeftCheck ( ) : string
TurnRightCheck ( ) : string

Method Details

ActionPlayed() public method

public ActionPlayed ( string ci ) : void
ci string
return void

Combo() public method

public Combo ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider collider ) : void
collider Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

animBadBar() public method

public animBadBar ( ) : void
return void

animGoodBar() public method

public animGoodBar ( ) : void
return void

functionDebug() public method

public functionDebug ( ) : void
return void

Property Details

animationTime public_oe property

public float animationTime
return float

badParticle public_oe property

public ParticleSystem badParticle
return ParticleSystem

combo public_oe property

public int combo
return int

failArray public_oe property

public AudioClip[],UnityEngine failArray
return UnityEngine.AudioClip[]

goodParticle public_oe property

public ParticleSystem goodParticle
return ParticleSystem

maxSerie public_oe property

public int maxSerie
return int

score public_oe property

public int score
return int

serie public_oe property

public int serie
return int

soundArray public_oe property

public AudioClip[],UnityEngine soundArray
return UnityEngine.AudioClip[]

tmpBad public_oe property

public float tmpBad
return float

tmpGood public_oe property

public float tmpGood
return float