C# Class PressurePlatePuzzle, Hellbound

Puzzle logic to set the correct plate formations. By Aleksi Lindeman
Inheritance: MonoBehaviour
Mostra file Open project: Backman/Hellbound

Public Methods

Method Description
requestLowerCeiling ( GameObject obj, bool tr ) : void
requestSetEarthFormation ( GameObject obj, bool tr ) : void
requestSetFireFormation ( GameObject obj, bool tr ) : void
requestSetWaterFormation ( GameObject obj, bool tr ) : void
requestSetWindFormation ( GameObject obj, bool tr ) : void
requestStartRoof ( GameObject obj, bool tr ) : void

Private Methods

Method Description
Start ( ) : void

Method Details

requestLowerCeiling() public method

public requestLowerCeiling ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

requestSetEarthFormation() public method

public requestSetEarthFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

requestSetFireFormation() public method

public requestSetFireFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

requestSetWaterFormation() public method

public requestSetWaterFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

requestSetWindFormation() public method

public requestSetWindFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

requestStartRoof() public method

public requestStartRoof ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void