Method | Description | |
---|---|---|
requestLowerCeiling ( GameObject obj, bool tr ) : void | ||
requestSetEarthFormation ( GameObject obj, bool tr ) : void | ||
requestSetFireFormation ( GameObject obj, bool tr ) : void | ||
requestSetWaterFormation ( GameObject obj, bool tr ) : void | ||
requestSetWindFormation ( GameObject obj, bool tr ) : void | ||
requestStartRoof ( GameObject obj, bool tr ) : void |
Method | Description | |
---|---|---|
Start ( ) : void |
public requestLowerCeiling ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |
public requestSetEarthFormation ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |
public requestSetFireFormation ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |
public requestSetWaterFormation ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |
public requestSetWindFormation ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |
public requestStartRoof ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
return | void |