C# Class PressurePlatePuzzle, Hellbound

Puzzle logic to set the correct plate formations. By Aleksi Lindeman
Inheritance: MonoBehaviour
Afficher le fichier Open project: Backman/Hellbound

Méthodes publiques

Méthode Description
requestLowerCeiling ( GameObject obj, bool tr ) : void
requestSetEarthFormation ( GameObject obj, bool tr ) : void
requestSetFireFormation ( GameObject obj, bool tr ) : void
requestSetWaterFormation ( GameObject obj, bool tr ) : void
requestSetWindFormation ( GameObject obj, bool tr ) : void
requestStartRoof ( GameObject obj, bool tr ) : void

Private Methods

Méthode Description
Start ( ) : void

Method Details

requestLowerCeiling() public méthode

public requestLowerCeiling ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

requestSetEarthFormation() public méthode

public requestSetEarthFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

requestSetFireFormation() public méthode

public requestSetFireFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

requestSetWaterFormation() public méthode

public requestSetWaterFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

requestSetWindFormation() public méthode

public requestSetWindFormation ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

requestStartRoof() public méthode

public requestStartRoof ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void