C# Class PickupObject

Inheritance: MonoBehaviour
Mostra file Open project: jsngai/deepsquid Class Usage Examples

Public Properties

Property Type Description
canThrow bool
carriedObject GameObject
carrying bool
grabSound AudioSource
holdDamage float
objectSize float
parented bool
playerSize float
smooth float
throwForce float
waitTimeDamage float

Public Methods

Method Description
fuckingChed ( GameObject o, float bullshit ) : float
getTarget ( ) : string
getTargetProgress ( ) : int
incrementTarget ( ) : void
targetReset ( ) : void
targetUpdate ( string key ) : void

Private Methods

Method Description
OnTriggerExit ( Collider c ) : void
OnTriggerStay ( Collider c ) : void
Start ( ) : void
Update ( ) : void
carry ( GameObject o ) : void
clearHolding ( ) : void
doingDamage ( ) : IEnumerator
dropObject ( ) : void
dymanicDist ( GameObject o ) : float
pickup ( ) : void
restoreStats ( ) : void
throwObject ( ) : void

Method Details

fuckingChed() public method

public fuckingChed ( GameObject o, float bullshit ) : float
o GameObject
bullshit float
return float

getTarget() public method

public getTarget ( ) : string
return string

getTargetProgress() public method

public getTargetProgress ( ) : int
return int

incrementTarget() public method

public incrementTarget ( ) : void
return void

targetReset() public method

public targetReset ( ) : void
return void

targetUpdate() public method

public targetUpdate ( string key ) : void
key string
return void

Property Details

canThrow public_oe property

public bool canThrow
return bool

carriedObject public_oe property

public GameObject carriedObject
return GameObject

carrying public_oe property

public bool carrying
return bool

grabSound public_oe property

public AudioSource grabSound
return AudioSource

holdDamage public_oe property

public float holdDamage
return float

objectSize public_oe property

public float objectSize
return float

parented public_oe property

public bool parented
return bool

playerSize public_oe property

public float playerSize
return float

smooth public_oe property

public float smooth
return float

throwForce public_oe property

public float throwForce
return float

waitTimeDamage public_oe property

public float waitTimeDamage
return float