Property | Type | Description | |
---|---|---|---|
canThrow | bool | ||
carriedObject | GameObject | ||
carrying | bool | ||
grabSound | AudioSource | ||
holdDamage | float | ||
objectSize | float | ||
parented | bool | ||
playerSize | float | ||
smooth | float | ||
throwForce | float | ||
waitTimeDamage | float |
Method | Description | |
---|---|---|
fuckingChed ( GameObject o, float bullshit ) : float | ||
getTarget ( ) : string | ||
getTargetProgress ( ) : int | ||
incrementTarget ( ) : void | ||
targetReset ( ) : void | ||
targetUpdate ( string key ) : void |
Method | Description | |
---|---|---|
OnTriggerExit ( Collider c ) : void | ||
OnTriggerStay ( Collider c ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
carry ( GameObject o ) : void | ||
clearHolding ( ) : void | ||
doingDamage ( ) : IEnumerator | ||
dropObject ( ) : void | ||
dymanicDist ( GameObject o ) : float | ||
pickup ( ) : void | ||
restoreStats ( ) : void | ||
throwObject ( ) : void |
public fuckingChed ( GameObject o, float bullshit ) : float | ||
o | GameObject | |
bullshit | float | |
return | float |