C# (CSharp) Cyclyc.Framework Namespace

Сlasses

Name Description
Animation
Challenge
CollisionGroup
CycBackground
CycEnemy
CycGame
EndingSprite
EnemyNotch
EnemyPipe
EnemyPool
ParticleSystem ParticleSystem is an abstract class that provides the basic functionality to create a particle effect. Different subclasses will have different effects, such as fire, explosions, and plumes of smoke. To use these subclasses, simply call AddParticles, and pass in where the particles should exist
ScoreComponent This is a game component that implements IUpdateable.
ScreenComponent This is a game component that implements IUpdateable.
SongTrack