Name | Description |
---|---|
Animation | |
Challenge | |
CollisionGroup | |
CycBackground | |
CycEnemy | |
CycGame | |
EndingSprite | |
EnemyNotch | |
EnemyPipe | |
EnemyPool | |
ParticleSystem | ParticleSystem is an abstract class that provides the basic functionality to create a particle effect. Different subclasses will have different effects, such as fire, explosions, and plumes of smoke. To use these subclasses, simply call AddParticles, and pass in where the particles should exist |
ScoreComponent | This is a game component that implements IUpdateable. |
ScreenComponent | This is a game component that implements IUpdateable. |
SongTrack |